| Welcome to the award-winning Fight On! magazine |
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Welcome, weary traveler! Enter here the inn of years gone by: the dark prince yet holds the corner table, seeking mercenaries against the usurper. Perhaps your band will heed the call: I see you now, valiant swanmay in shining mail, melancholy sorcerer with pursed saturnine lips, wild red-haired barbarian, dark witch of the sunken fens – and of course the dwarf. Is it the glory of battle you seek? Justice? Coin - or mayhap a kingdom of your own in the offing? All these are within your reach: you have but to pick up the dice. Fight On! is a journal of shared fantasy. We who read and write for this magazine are a community of role-playing enthusiasts unified by our love of the freewheeling, do-it-yourself approach that birthed this hobby back in the 1970's. We are wargamers who write our own rules and fantasists who build our own worlds, weekend warriors sharing dreams of glory and authors collaborating on tales of heroism and valor. We talk, paint, draw, write, act, costume, build, and roll dice in service of our visions. We game. And you're welcome to join us. - Ignatius Ümlaut, Publisher and Editor |
purchase - Issue #7, Fall 2009
Deep under the misty mountains, the proudest and toughest keep Fighting On! Join us in those days of blood and plunder by picking up a copy of issue 7, dedicated to M.A.R. Barker and featuring EIGHT adventures, tables, settings, reviews, encounters, monsters, spells, magic items, new classes, non-canonical expansions to Empire of the Petal Throne, and much, much more!
Issue #6, Summer 2009 - purchase
Fight On! charges into its sixth issue on an orc stampede like Shadowfax! Dedicated to Lee Gold, legendary editor of Alarums & Excursions,
FO! #6 features dungeons, cities, wilderness, rules variants, fantastic art, poetry, polemic, and puissant pennings from a pantheon of gaming’s finest!
Announcing *Weird Enclaves and Black Pits* - details here
It is a Swords and Sorcery Anthology produced by the staff of *Fight On!* - see details on how YOU can participate!
Issue #5, Spring 2009 - purchase
The premiere fanzine of the old-school renaissance rolls into its second year of publication, battling harder than ever! With adventures, maps, rules options, campaign settings, fiction, magic, monsters, and treasure, this issue has everything you need to unlock your imagination and keep fighting on!
purchase - Issue #4, Winter 2009
The Fight On! fanzine returns for another fantastic foray! Dedicated to Dave Hargrave and his legendary Arduin campaign, this issue features no fewer than 8 adventures, plus spells, magic items, new classes, races, and rules to take your FRP passion to the next level!
Issue #3, Fall 2008 - purchase
The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration! All 148 pages of issue #3 are released in honor of the late Bob Bledsaw and in cooperation with the Judges Guild.
Wilderness Map #19 - download free
The Wilderlands just got a little bigger! Robert S. Conley's Map 19, placed just north of Map 5 (Valon) and just west of the area often reserved for Dave Arneson's Blackmoor, is now available for download! This map is sized to be printed up at 17" x 22", same as the old Judges Guild maps and the equivalent of four ordinary pieces of paper. It is presented in two formats, one the whole map and one four separate sheets for easy printing. See Rob's amazing descriptions of the villages, towns, and mysterious locations on this map in the forthcoming Issue #3 of Fight on!
purchase - Issue #2, Summer 2008
The premier fanzine for the old-school renaissance rolls on, jam-packed with 88 pages of fantastic content.
Issue #1, Spring 2008 - purchase
A new magazine for fantasy roleplaying in a broadly old-school style. [Review] |









